![]() ![]() start_interpolation is not stored in entity data.for example value 0 means that interpolation will start at the beginning of next client tick after receiving the update.start_interpolation describes amount of ticks from the start of next client tick after receiving an update to start of interpolation.field interpolation_start is replaced with start_interpolation, with a different meaning.interpolation always starts at the beginning on client tick.MC-260881 - Transparent 3D models dont render properly in the GUI/Hotbar.MC-260878 - Guardians apply Thorns damage when hit by projectiles. ![]()
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